je9jfsjst
Dołączył: 26 Wrz 2010
Posty: 69
Przeczytał: 0 tematów
Ostrzeżeń: 0/5 Skąd: England
|
Wysłany: Sob 7:42, 29 Sty 2011 Temat postu: Ragnar Tornquist Interview Reveals Travel Details, |
|
|
A few new details have been revealed regarding The Secret World's game world, travel details, and progression in a new interview with TSW Game Director Ragnar Tornquist over at IncGamers.
Players concerned about whether The Secret World will be fragmented such as hub-style games like DDO or Guild Wars need not worry, you'll be able to seamlessly travel from London to Egypt without loading screens,[link widoczny dla zalogowanych], and Ragnar teases that the underground world of Agartha will play a large role in accomplishing that:
How will characters get around in TSW? Will there be player-controlled vehicles,[link widoczny dla zalogowanych], taxi services, or can they travel to places instantly? Maybe a mix of all three?
There will be a number of ways to travel around our world. We have - cryptically - mentioned Agartha as a place that holds unique properties related to traveling,[link widoczny dla zalogowanych], and players can journey quite seamlessly from London to, say,[link widoczny dla zalogowanych], Egypt without prolonged loading screens or maps with red dots representing abstract travel. We want the world to feel coherent and whole,[link widoczny dla zalogowanych], and as physically connected as possible, and Agartha plays a large part in that.
There will be ways to travel within locations as well - let's call them 'taxi services' - which make sense for each location. As for vehicles, we haven't made any announcements yet, but players won't be able to hijack cars and drive around recklessly - and there are good reasons for that, both technical and in terms of lore.
*snap* And I was hoping to run down werewolves in my Aston Martin!
Read the full interview here for additional details, including information on the game's progression and game world.
Post został pochwalony 0 razy
|
|