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Coming In Cataclysm

 
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 PostWysłany: Pią 7:47, 24 Gru 2010    Temat postu: Coming In Cataclysm Back to top

Just a few days ago, we published aion kinah about the upcoming Cataclysm stat system changes; in our recent feature, we offered an extensive roundup of Blizzard's answers to the most commonly asked questions that followed the original stat change announcement from the official aion forums.
The new "Mastery System" coming in Cataclysm is one of the issues we addressed; players were having a tough time wrapping their minds around the idea last week, and we noticed many of our own readers bringing up similar cheap aion kinah questions in their comments. As luck would have it,[link widoczny dla zalogowanych], Blizzard's Eyonix posted a "Mastery System Preview" thread in the official forumsmost likely in response to all the confusion and speculation that the original stat system announcement stirred up last week.
"With this system," Eyonix said in the post, "we want to accomplish three things give players more freedom in how they allocate talent [link widoczny dla zalogowanych] points, simplify some of the 'kitchen sinky' talents that try to do too much at once,[link widoczny dla zalogowanych], and add a new stat to high level gear that makes you better at your chosen role."
Eyonix explained that as players spend [link widoczny dla zalogowanych] in a particular talent tree (as per usual), they will receive three different "passive bonuses" specific to that tree. He said the first bonus will increase damage, healing or survivability,[link widoczny dla zalogowanych], depending on the buy aion kinah role of the talent tree. The second bonus will relate to a specific stat that's "commonly found on gear desirable to you, such as Haste or Crit," he said. Finally, the third bonus will provide players with a unique effect related to that tree; there will be 30 different effect bonuses total.
Eyonix describes that the purpose of the aion kinah upcoming Mastery system is "to give players more flexibility to choose fun or utility oriented talents rather than make them feel obligated to pick up 'mandatory' but uninteresting talents, such as passive damage or healing." Check out Eyonix's complete post after the jump, in which he describes the Mastery system in more detail and offers a few class specific examples of the bonuses it will provide.


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